
You can see the foundations here for future hits like Onimusha, the first of which took place almost exclusively in an ancient Japanese Castle. The level design of the island facility the entire game takes place on is extremely well thought out and clever. The Dinos themselves always feel threatening, no matter how far into the game you get, and the lack of ammo and health items at convenient points always makes you have to act cautiously and plan your next move, or pay for it. Real S***: Dino Crisis crafts an excellent eerie and dreadful atmosphere, with a great use of sound, jump scares, and enemy placement. After recently revisiting it, how does it hold up? I remember trying to play it in middle school when it first came out and it just wasn’t for me. According to Wikipedia, Dino Crisis is Capcom’s 13th best-selling game ever, and has sold over 2.4 million copies. Resident Evil creator Shinji Mikami and the development team behind the original Resident Evil games broke off into a Jurassic Park-inspired survival horror adventure and the result was pretty well received. The series spawned 2 other sequels, and at the end of the 90’s Capcom was in full swing with survival horror, having struck gold with the Resident Evil franchise, which was really starting to hit its stride at this point and had not yet moved into the action mechanic we would see in RE 4. For this edition of Old School Sundays I’m breaking away from my usual fighting game and adventure stand bys and delving into the survival horror genre with Capcom’s 1999 pre-historic fright fest: Dino Crisis.
